The TESA Collective creates tools, programs, and games for your cause. Our clients include small community groups, national nonprofits, movement builders, city governments, companies with causes, and more. We also create and publish our own games for change, including Rise Up: The Game of People & Power and Space Cats Fight Fascism. This position will[…]
How do your choices impact your health… and your success at work? That is the question that guided the work we did to make a custom, online game with the Center for Worker Health at the University of Illinois Chicago’s School of Public Health. The Center for Worker Heath “is a research and education center[…]
It’s officially fall! Temperatures are cooling, leaves are changing color, and a lot of us are going to start spending more time inside. So in light of the growing need for fun things to do at home, we’re excited to let you all know we’ve got a big sale starting from today and going through[…]
Indigenous Peoples’ Day celebrates life and brings visibility to millions of people living across the Americas. The holiday teaches about the history, traditions, and culture of Native Americans today – instead of the brutal and horrific legacy of Christopher Columbus.
Ever since the dawn of modern labor, there have been labor struggles. Take, for example, the wage cut protests of female mill workers in 1834, the 1877 uprising of Irish-American coal miners that resulted in 19 hangings, or the many workplace accidents that led up to the 1970 development of the Occupational Safety and Health[…]
Our latest game, Game Changer, was designed by Felicia Perez, former high school history teacher and current community organizer, author, public speaker, activist, and educator. Thanks to her passion for building the concept of community organizing and power, this past year she collaborated with us at The TESA Collective and the organization she was previously[…]
The acceptance that climate change is both real and human made has been growing steadily. Still, in many ways, that acceptance isn’t growing fast enough. And with other pressing issues occupying our collective consciousness, we’re left wondering: is any action that we can take too little, too late? The answer to this is a resounding[…]
It’s time for the Olympics, which is always exciting. But let’s be honest: while the Olympic Games are fun for us spectators, it is a seriously troublesome industry – from the the human displacement it causes in the cities that hold the games; the inequities showcased during the event; the sexist policies of the IOC;[…]
We are now open to submissions for people who are interested in having their games published by The TESA Collective.
TESA has been working with organizations to develop participatory and engaging online trainings for over six years. We’ve collaborated with with wonderful groups such as Equal Exchange, the Center for Family Life in Sunset Park, the Carolina Common Enterprise (CCE), and others. Yet, with the arrival of COVID-19, this work became even more urgent, as so much organizing, training, meetings, and day-to-day work have necessarily moved online. Still, with all of our work, our goal is to inspire in-person action.